User Manual for Super Bo Kata Play Area - - - - - - - - - - - - - - - - - - Super Bo Kata scales levels according to player height. You will need a play area of at least: 3m x 3m / 9'11 x 9'11 for up to 1.72m / 5'7 in player height 3.5m x 3.5m / 11'6 x 11'6 for up to 2.0m / 6'6 in player height 4m x 4m / 13'2 x 13'2 for up to 2.3m / 7'6 in player height Here's how to calculate the area needed per your height (Metric, meter): Width = (Your Height / 1.72) * 3 Length = (Your Height / 1.72) * 2 (Imperial, foot): Width = (Your Height / 5.643) * 9.843 Length = (Your Height / 5.643) * 6.562 Menu - - - - - - - - - - - - - - - - - - If Lock Menu is disabled, the Menu will follow your view when you hover(point) over it. Move Types & Criteria - - - - - - - - - - - - - - - - - - Basic A Basic Move can be executed by holding the bo(staff) in any way. Hit Blue Boxes with the Left side of the bo, and Red Boxes with the Right side. You are graded on Velocity and Angle, at the moment of impact. 60m/s or more and 0° for max points. Sweep For a Sweep to be valid, you have to Hold the Grip Button of the opposite side while striking the box. (Left Grip Button for Red Boxes, Right Grip Button for Blue Boxes) Keep both hands close together on the opposite end of the bo to swing as fast as possible. (Right side for Blue Boxes, Left Side for Red Boxes) To achieve this offset: Press and Hold the Grip Button of the Right Controller. Now, move your Left hand as far left as you can. Let go of the Right Grip Button, then Press and Hold the Left Grip Button. Bring your Right Hand close to your Left Hand, then let go of the Left Grip Button. This way you can adjust the center of your grip. You are graded on Velocity and Angle. 100m/s or more and 0° or less for max points. Breaker For a Breaker to be valid, you have to Hold the Grip Button of the same side while striking the box. (Right Grip Button for Red Boxes, Left Grip Button for Blue Boxes) It has to be executed with both hands spaced slightly over shoulder-length apart and the hand closest to the box slightly over a forearm's length for max points. You are also graded on Velocity and Angle. 50m/s or more and 0° or less for max points. Thrust For a Thrust to be valid, you have to thrust the bo into the box like a spear. It is advantageous to make use of the bo's length to strike boxes from a distance. You also have to Hold the Grip Button of the opposite side while striking the box. (Left Grip Button for Red Boxes, Right Grip Button for Blue Boxes) You are graded on Velocity and Angle. 36m/s or more and 0° or less for max points. Jab For a Jab to be valid, you have to Hold the Grip Button of the same side while striking the box. (Right Grip Button for Red Boxes, Left Grip Button for Blue Boxes) Strike the box back-handed. It is advantageous to keep a short distance between your hand and the end bo to execute moves in quick succession. The hand closest to the target should be the driving force. The other hand can remain relaxed, simply aiding in aim. You are graded on Velocity and Angle. 36m/s or more and 0° or less for max points. Block For a Block to be valid, your hands need to be on either side of the target. You are graded on Velocity, Angle and Balance. (Your hands should be spaced equal distances from the target). 30m/s or more, 0° or less, and a balance of 50/50 or better for max points. Belts - - - - - - - - - - - - - - - - - - Belt: Average Score, Moves Hit, Time Green: 20, 80%, 10x Black Belt Time Blue: 50, 90%, 4x Black Belt Time Red: 75, 95%, 2x Black Belt Time Black: 90, 100%, Black Belt Time Custom - - - - - - - - - - - - - - - - - - Edit Menu The "Insert Box" button will insert a box after the one you are currently on. Levels(Kata) are stored in .txt files The location differs for each platform: Windows: C:/Users/David/AppData/LocalLow/Muscle Memery/Super Bo Kata/kata Android: /storage/emulated//Android/data/com.musclememery.superbokata/files/kata The first level of the hierarchy is for folders. Each folder then holds the .txt files that contain the kata. System-Generated folders are named 000Custom_1, 000Custom_2 etc. When a 000Custom_ folder reaches 64 files, a new folder will be created the next time a new kata is created. This is only the case for system-generated folders You can backup any folders and files, and rename them as you wish. You can have as many folders, and as many files per folder as you wish. * Too many files per folder might lead to a slow down when loading a new folder, though this should be upwards of 1000 files per folder. * Subfolders(folders within folders) won't be recognized. The first line of the .txt file is for the Black Belt Time (in seconds) of the kata. From the second line on, each line is a move/box. The values are comma-separated: move_type, move_seg, pos_x, pos_y, pos_z, rot_x, rot_y, rot_z, percussion_clip, retro_clip Move Type: 0 - 5 Basic, Sweep, Breaker, Thrust, Jab, Block Move Segment: 0 = Left, 1 = Right, 2 = Center(Block) Percussion Clip: 0 - 44 Retro Clip: 0 - 68 Percussion Clips: A [0 - 7]: 0, 1, 2, 3, 8, 9, 10, 11 B [0 - 6]: 4, 5, 6, 7, 39, 40, 41 C [0 - 6]: 29, 30, 31, 32, 33, 34, 35 D [0 - 7]: 12, 13, 14, 15, 16, 17, 18, 19 E [0 - 8]: 20, 21, 22, 23, 27, 28, 36, 37, 38 F [0 - 5]: 24, 25, 26, 42, 43, 44 Retro Clips: A [0 - 8]: 0, 1, 2, 3, 4, 5, 6, 7, 8 B [0 - 10]: 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19 C [0 - 10]: 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 D [0 - 12]: 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43 E [0 - 7]: 44, 45, 46, 47, 48, 49, 50, 51 F [0 - 9]: 52, 53, 54, 55, 56, 57, 58, 59, 60, 61 G [0 - 6]: 62, 63, 64, 65, 66, 67, 68 Settings - - - - - - - - - - - - - - - - - - Bo Haptic Texture: When you run your hands across the bo, you can feel a vibration as your hands cross the texture areas. This might aid in awareness, but it is turned off(0) by default since it's really just experimental.